Lead Level & Quest Designer AAA The Division Resurgence – (W/M/NB)
Ubisoft
Company Description
Company Description
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.Job DescriptionCreative Collaboration:Partner with the Creative Director to achieve the vision for the gameplay experience in the open world, missions, and game modes.Design and Implementation: Lead the detailed design, in-engine implementation, and balancing of gameplay activities (missions, combat encounters, boss fights, interactive challenges) in coordination with content & narrative, system design, and assets teams.Revamping Existing Features:Assess and improve existing open world maps, level designs, and quest features to enhance player experience and gameplay balance. Fix issues in open world map level design and level art to meet quality expectations.Team Leadership:Guide and mentor the level design team, ensuring alignment with design goals and quality standards.Provide feedback and validation on team deliveries to meet the Creative Director’s expectations.Interdepartmental Collaboration:
Design Documentation:Create detailed design documentation for open world activities, missions, quests, and game modes.Gameplay Evaluation:
Tool and Pipeline Development:
Optimization and Problem-Solving:
Best Practices and Standards: Set and share best practices for design, documentation, workflows, methodologies, and tooling.
QualificationsKnowledge :Passionate about playing and creating RPG and/or looter-shooter games. In-depth knowledge of top AAA RPG and open world games, ideally in the GaaS genre.Experience: XP in AAA game development as a level and quest designer, ideally in a lead role. Experience shipping at least one AAA game in level design or quest design.Proficiency with Game Engines (Unity or Unreal) and scripting language systems.Technical Skills:Soft Skills:
Additional InformationUbisoft’s perks (for a position based in Saint-Mandé)
Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.
Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.Recruitment process
Recruitment Process: Jonathan Lavergne > Erwaan Depaeuw> Fabrice Navrez
Hiring Manager: Jonathan LavergneAdditional Information
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community.
The job reports to Ubisoft Mobile Games.Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.
Saint-Mandé, Val-de-Marne
Fri, 11 Apr 2025 22:35:46 GMT
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